[UCI-Calit2] Reminder: Affective Computing Systems Lecture

Anna Lynn Spitzer aspitzer at calit2.uci.edu
Wed Oct 25 14:15:49 PDT 2006


Reminder

 

Title:  Affective Computing Systems and the Design of Enhanced
Relationships 

Between Products, Environments and User Experience

 

Speaker: Winslow Burleson, Arizona State University

 

Location: Calit2 Building, Room 3008

 

Time: Refreshments at 3:30 p.m.; Talk at 4 p.m.

 

Date: Wednesday, Oct. 25, 2006

 

 

Abstract:

Affective computing is leading to a deeper understanding of people's
emotional relationships with products, environments and experience.
Through exploratory design and user testing of smart systems, embedded
technologies and collaborative environments, researchers are developing
a new framework for interaction design.  

Real-time affective sensing is being used to measure and interpret
elements of user experience such as physiology, contextual actions and
social interactions.  This awareness enables dynamic tailoring of
function and focus, to affect user experience and outcome.  For example,
an expressive Affective Learning Companion sensing user interest through
patterns of posture, facial expression, pressure exerted on a mouse and
skin conductivity might choose to delay intervention to allow the user
to continue exploration. 

On the other hand, if frustration were sensed, the companion might
display concern through appearance and body posture as it engages in
non-verbal expression as a form of empathy.  This interaction could
provide social support and draw attention to the user's affect, to
facilitate self-awareness and mitigate the negative impact of
frustration.  These interactions form relationships between people,
products, environments and experiences that are enhanced because they
take into account emotions and context.  Investigations at the
confluence of affect, experience and usage are transforming the design
of products and the role of collaborative information systems.  These
products and systems will empower users and design engineers to better
understand and promote their own creativity and innovation.

 

About the Speaker:

Winslow Burleson is an assistant professor of computer science and
engineering, and arts, media and engineering at Arizona State
University. He received his PhD from MIT where he worked with the
Affective Computing Group at the MIT Media Lab.  He has also been
involved with the Context-Aware Computing Group at the Media Lab and the
Entrepreneurial Management Unit at the Harvard Business School.  He
worked in the USER Group at IBM's Almaden Research Center in the
department of Computer Science, where he was awarded nine patents for
inventions of assistive technologies, consumer electronics and several
innovations in human computer interaction. After completing a master's
degree at Stanford University's Mechanical Engineering Product Design
Program, he served as a lecturer on brainstorming, creativity,
innovation, and visual thinking within that department. Prior work
includes curriculum development at the SETI Institute, co-principal
investigator on the Hubble Space Telescope's Investigation of Binary
Asteroids, and consultant to UNICEF and the World Scout Bureau on
Healthy Lifestyles for Youth. He holds a bachelor's degree in
bio-physics from Rice University.

 

 

 

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